Ok, I got timers calling custom events after 1 second and I put them on both sides of my heaviest function.
The problem we are not going to get around is that I have a ForEachLoop with an 800 member array calling 2 other ForEachLoops, with arrays of a combined ~200 members, each of which compares vectors and performs math 10-20 times on the original 800. I am easily breaking 1 million iterations in this function alone. Considering this is my second smallest map, there isn't a gimmick that will keep me from hitting this iteration limit at some point.
I had found a plugin that removes the iteration limit at one point, but never got it to work because it wasn't updated from 4.0/4.1.
The problem we are not going to get around is that I have a ForEachLoop with an 800 member array calling 2 other ForEachLoops, with arrays of a combined ~200 members, each of which compares vectors and performs math 10-20 times on the original 800. I am easily breaking 1 million iterations in this function alone. Considering this is my second smallest map, there isn't a gimmick that will keep me from hitting this iteration limit at some point.
I had found a plugin that removes the iteration limit at one point, but never got it to work because it wasn't updated from 4.0/4.1.
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