Hi, I want to know is it possible to save Downloaded texture with Download Image node to a file ?
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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!
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Count Occurances Of Substring and Seconds to hh::mm:ss with zero trimming!
Dear Community,
I have two new nodes for you today!
Count Occurances of Substring
This handy node lets you easily count how many times a single character or a substring appears in another string!
Case sensitivity is optional!
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Seconds to hh:mm:ss
Expected input is a large number of seconds representing several minutes and/or hours
This node's primary reason for existing is that I had large time intervals in seconds and wanted to trim extra 0's out of the normal output of 00:00:00.00 for the FTimespan conversion and end up with times like these:
Code:02:12 00:01 00:99 60:30 01:00:05
Code:00:02:12.00 00:00:01.00 etc :)
Here is the code for this second node!
Please note my use of ReplaceInline wherever possible to avoid copying the entire string in case it is large, memory efficiency yay!
Code:FString UVictoryBPFunctionLibrary::Victory_SecondsToHoursMinutesSeconds(float Seconds, bool TrimZeroes) { FString Str = FTimespan(0, 0, Seconds).ToString(); if(TrimZeroes) { FString Left,Right; Str.Split(TEXT("."),&Left,&Right); Str = Left; Str.ReplaceInline(TEXT("00:00"), TEXT("00")); //Str Count! int32 Count = CountOccurrancesOfSubString(Str,":"); //Remove Empty Hours if(Count >= 2) { Str.ReplaceInline(TEXT("00:"), TEXT("")); } } return Str; }
New Download for UE4 4.13 (55mb, Media Fire)
https://www.mediafire.com/?ieovbd5l9d7yub2
♥ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ♥
1. Win64 Development
2. Win64 Shipping <~~~~~~ NEW!
3. Win32 Development
4. Win32 Shipping
4. HTML5 Development
5. HTML5 Shipping <~~~~~~ NEW!
Please see my instructions for Packaging UE4 Plugins With Your Game.
~~~
Prior Engine Versions
4.12: http://www.mediafire.com/download/g4...ryPlugin12.zip
4.11: http://www.mediafire.com/download/jp...ryPlugin11.zip
~~~
Donations can be sent to me via:
http://lightningfitness.org/donate/
♥
RamaLast edited by Rama; 10-26-2016, 10:18 PM.UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Originally posted by Vahid View PostHi, I want to know is it possible to save Downloaded texture with Download Image node to a file ?
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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GPU Info For You! Now you can know exact brand and driver version of your end user's graphics card!
Dear Community,
I have a new release for you!
I am providing you with new BP nodes to obtain essential information about your end user's graphics card!
You can use the nodes I am providing to know the vendor (like NVIDIA or AMD), brand (type of card), driver version (what drivers has the user downloaded?) and the date of the those drivers!
So now you can know whether to recommend that a user updates their drivers to newer versions!
You can also provide brand-specific graphics functionality by knowing what type of card the user has!
~~~
New Download for UE4 4.13 (55mb, Media Fire)
https://www.mediafire.com/?ieovbd5l9d7yub2
♥ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ♥
1. Win64 Development
2. Win64 Shipping <~~~~~~ NEW!
3. Win32 Development
4. Win32 Shipping
4. HTML5 Development
5. HTML5 Shipping <~~~~~~ NEW!
Please see my instructions for Packaging UE4 Plugins With Your Game.
~~~
Prior Engine Versions
4.12: http://www.mediafire.com/download/g4...ryPlugin12.zip
4.11: http://www.mediafire.com/download/jp...ryPlugin11.zip
~~~
Donations can be sent to me via:
http://lightningfitness.org/donate/
♥
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Originally posted by Rama View PostI will look into that as soon as I can, in meantime check out my next post for great GPU fun!
Rama
I found this and helped a lot, I could use this code with your code
https://answers.unrealengine.com/que...ints-or-c.html
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Hey Rama, I'm stuck with some gamestate issue.
I can't use my custom BP gamestate class - gamemode doesn't react to it's changing when VictoryPlugin is active and always returns default GameState
i've found some info that you added custom gamemode class at some time (link), maybe it's related somehow?
But even so, I can't find your VictoryGameMode class in the plugin's content either.
UPDATE
Sorry, updating Plugin to the latest solved the issueLast edited by Voradori; 10-31-2016, 02:43 PM.
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Originally posted by Bingxu View PostHi Rama,
I am just wondering if there is a function to get a image from url and set it to the texture. I tried to use "Victory Load Texture 2D from File" but this function worked for local files. Looking forward to hearing from you. Thanks.
If you are in BP and you do a search for "image url" you will find that Epic has a BP node to do exactly what you are asking
By do a search I mean right click in any BP graph and type into the search filter thingie
Rama
Originally posted by Voradori View PostHey Rama, I'm stuck with some gamestate issue.
I can't use my custom BP gamestate class - gamemode doesn't react to it's changing when VictoryPlugin is active and always returns default GameState
UPDATE
Sorry, updating Plugin to the latest solved the issue
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Dear Community,
I've just release 2 new nodes that help you to do MD5 file verification on your downloaded files!
What are MD5 Files For?
MD5 hashes of files enable you to verify the data integrity of files that your users download from the internet.
You generate your own MD5 from original file, and then distribute the MD5 file (1kb in size) to users along with the much larger download file.
After your user downloads your game's patch files or other important files, then you can use my BP nodes to compare the downloaded file hash with the md5 you gave to the user, to verify the file's integrity!
The result:
With my BP nodes you have a way to check actual data integrity of a downloaded file, not just whether the time and file size match, this gives you binary data integrity verification powers
~~~
New Download for UE4 4.13 (55mb, Media Fire)
https://www.mediafire.com/?ieovbd5l9d7yub2
♥ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ♥
1. Win64 Development
2. Win64 Shipping <~~~~~~ NEW!
3. Win32 Development
4. Win32 Shipping
4. HTML5 Development
5. HTML5 Shipping <~~~~~~ NEW!
Please see my instructions for Packaging UE4 Plugins With Your Game.
~~~
Prior Engine Versions
4.12: http://www.mediafire.com/download/g4...ryPlugin12.zip
4.11: http://www.mediafire.com/download/jp...ryPlugin11.zip
~~~
Donations can be sent to me via:
http://lightningfitness.org/donate/
♥
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Rama,
I can't seem to find where I got your VictoryEdEngine code from, but I've just updated it for 4.14.0 and would like to share a few changes with you to get rid of some deprecation warnings and 2 errors in case you'd like to pull into the sourced version:
https://github.com/campmdabt/UnrealE...452f8763be2f5f
Thanks again for all you do.
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Originally posted by Cameron Abt View PostRama,
I can't seem to find where I got your VictoryEdEngine code from, but I've just updated it for 4.14.0 and would like to share a few changes with you to get rid of some deprecation warnings and 2 errors in case you'd like to pull into the sourced version:
https://github.com/campmdabt/UnrealE...452f8763be2f5f
Thanks again for all you do.
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
Comment
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Victory Plugin 4.14
Dear Community,
My Victory Plugin is now on 4.14!
Enjoooy!
Rama
~~~
New Download for UE4 4.14 (57mb, Media Fire)
https://www.mediafire.com/?ieovbd5l9d7yub2
♥ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ♥
1. Win64 Development
2. Win64 Shipping <~~~~~~ NEW!
3. Win32 Development
4. Win32 Shipping
4. HTML5 Development
5. HTML5 Shipping <~~~~~~ NEW!
Please see my instructions for Packaging UE4 Plugins With Your Game.
~~~
Prior Engine Versions
4.12: http://www.mediafire.com/download/g4...ryPlugin12.zip
4.11: http://www.mediafire.com/download/jp...ryPlugin11.zip
4.13: https://www.mediafire.com/?7kt9fepwa1pgs0y
~~~
Donations can be sent to me via:
http://lightningfitness.org/donate/
♥
RamaLast edited by Rama; 11-15-2016, 07:23 PM.UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
Comment
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Originally posted by Cameron Abt View PostRama,
I can't seem to find where I got your VictoryEdEngine code from, but I've just updated it for 4.14.0 and would like to share a few changes with you to get rid of some deprecation warnings and 2 errors in case you'd like to pull into the sourced version:
https://github.com/campmdabt/UnrealE...452f8763be2f5f
Thanks again for all you do..
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Originally posted by Fexception View PostThe link seems to be broken. I was actually going to ask Rama if he was going to update it to 4.14, as I've only seen it to 4.12.
Are you able to access the Unreal Engine GitHub page here or does it give you a 404 error?
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