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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!
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UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Not 4.3 Yet
I will let you know when I've updated my plugin to 4.3 !
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Updated To 4.3
Both the Vertex snap mode and the Victory BP Library are updated to the full 4.3 release now!
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Request
Can someone please verify that my 4.3 version is working with the installer-downloaded version of 4.3 engine?
RamaLast edited by Rama; 07-17-2014, 05:45 AM.UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Originally posted by Rama View PostUpdated To 4.3
Both the Vertex snap mode and the Victory BP Library are updated to the full 4.3 release now!
RamaTwitter: @zerofiftyone_
Website: zerofiftyone.net - My game development blog
Button Frenzy store page: http://store.steampowered.com/app/454630
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Originally posted by skipgamer View PostJust wanted to quickly drop by and say a really big thanks. Really needed that Set Mouse Position function so I could use the default mouse, and therefore the default hitboxes, it simplified my UI blueprints a tonne!
Originally posted by zerofiftyone View PostThank you!!! You're a hero.
Originally posted by Galeon View PostThanks you Rama.
Could you add some basci encryption method on that blueprint :
SaveStringTextToFile - Save human-readable text to a file of your choosing.
This could avoid players to modify game game parameters discovering a file with plain easy ot understand text.
Originally posted by Jacky View PostThanks again, Rama!
It was a lot of work for me to get the vertex snap feature up to 4.3 due to API changes, I am glad you all appreciate it and the BP library plugin!
RamaLast edited by Rama; 07-17-2014, 12:46 PM.UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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44+ Extra BP Nodes For You!
No c++ required!
No compile required!
Download and plug in!
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Originally posted by Zeustiak View PostHey Rama, could I bother you for a Plugin that removes the Iteration Limit(or makes it a trillion iteration)? Hoping by 4.4 it will be an project setting, but that is probably 2 months away. Appreciate any help you can provide!
you can't break up the action into several ticks, doing sections of your whole endeavor over say 5 ticks ?
If you are hitting the limit for one tick , cant you just use several?
what exactly is the use case?
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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Originally posted by Rama View PostCan you explain more about what is happening where you are hitting the limit?
you can't break up the action into several ticks, doing sections of your whole endeavor over say 5 ticks ?
If you are hitting the limit for one tick , cant you just use several?
what exactly is the use case?
Rama
I am generating tile maps, such as those in Civilization 5. I am performing about 1500 iterations per tile, with 800 tiles on the second smallest map which is where I first hit the limit. I literally need the loop limit increased to a trillion or removed entirely.Last edited by Zeustiak; 07-19-2014, 11:36 PM.
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"I have tried splitting it up with delays, separate events, etc without success. I am not using Event Tick."
A delay wouldn't help, but a Timer would!
Have you tried using a timer function?
I am not trying to avoid checking out lifting the loop limit, I am just not convinced it is even possible.
What about a timer function?
That should do it!
You don't need Tick if you use a timer function
Show me your timer function setup if you've / once you've tried it
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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