Hello,
I just started to use SpringArm for my FPS : when the arm of my character is too close something, instead of overalaping the wall, the arms recede.
However, I want to tweak SpringArm to ignore a list of actors, for example, I don't want my arms to recede when it's getting too close from a enemy sphere collision. So how to tell SprinArm to ignore specifics actors ? I already saw that on the web https://answers.unrealengine.com/que...-custom-c.html but I doesn't resolve my problem, and the function is still not implemented.
Here's my current configuration :
I just started to use SpringArm for my FPS : when the arm of my character is too close something, instead of overalaping the wall, the arms recede.
However, I want to tweak SpringArm to ignore a list of actors, for example, I don't want my arms to recede when it's getting too close from a enemy sphere collision. So how to tell SprinArm to ignore specifics actors ? I already saw that on the web https://answers.unrealengine.com/que...-custom-c.html but I doesn't resolve my problem, and the function is still not implemented.
Here's my current configuration :
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