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    Play In Editor takes forever to Load

    Every time I hit play in editor, it takes around 15-20 seconds to load the level. I thought that it could be due to all the blueprints using the "Begin Play" node that's causing the long load times. Is there way to find out what's causing this?

    #2
    Could you post your system specs? Personally I've got:

    AMD-7850K 4.3GHz Quad Core APU $170
    16GB Corsair Vengeance RAM $120
    MSI A88X-G43 Motherboard $110
    650W Sentey PSU $45

    My UE4 runs just dandy, I recommend you upgrade if you have anything less that a 3GHz Dual-Core, or less than 8GB RAM.
    Marketplace Assets

    Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
    Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
    Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

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      #3
      This happens to me after I've been working for a while. I find restarting the editor makes PIE snappy again. Hopefully this works for you!

      Alternatively, you can try turning off "Auto Recompile Blueprints" in Editor Preferences->Play. You'll have to make sure your BPs are compiled manually before you play.
      iTween For UE4
      Procedural pathed animation for actors, components & UMG - $0
      Runtime DataTable
      DataTables dynamically loaded from text or Google Sheets while your game is running!
      easyCSV
      Fast, cheap, and accurate CSV parsing at runtime!

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        #4
        Originally posted by Jamendxman3 View Post
        Could you post your system specs? Personally I've got:

        AMD-7850K 4.3GHz Quad Core APU $170
        16GB Corsair Vengeance RAM $120
        MSI A88X-G43 Motherboard $110
        650W Sentey PSU $45

        My UE4 runs just dandy, I recommend you upgrade if you have anything less that a 3GHz Dual-Core, or less than 8GB RAM.
        i5 3570k @ 4.4Ghz
        12GB Crucial RAM
        Gigabyte Z77X-D3H
        GTX 660
        700W OCZ PSU

        I'll probably be upgrading my rig later this year, but so far I haven't had any performance issues.

        Comment


          #5
          Your rig looks fine to me. I suggest you take a look at your task manager's CPU/RAM numbers while PIE is loading, that may be able to help narrow a few things down. I suggest you don't have any loops run when the game loads up.
          Marketplace Assets

          Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
          Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
          Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

          Comment


            #6
            Originally posted by Jared Therriault View Post
            This happens to me after I've been working for a while. I find restarting the editor makes PIE snappy again. Hopefully this works for you!

            Alternatively, you can try turning off "Auto Recompile Blueprints" in Editor Preferences->Play. You'll have to make sure your BPs are compiled manually before you play.
            Turning off "Auto Recompile Blueprints" seems to be working! However, I noticed that a popup box displays the blueprints that haven't been compiled yet when quite a few of them are ones I haven't modified since the last PIE.

            Comment


              #7
              Originally posted by renderman09 View Post
              Turning off "Auto Recompile Blueprints" seems to be working! However, I noticed that a popup box displays the blueprints that haven't been compiled yet when quite a few of them are ones I haven't modified since the last PIE.
              Yep, that happens to me too. You can't have your cake and eat it too in this situation it seems. It's either a long wait or a mad clicking dash.
              iTween For UE4
              Procedural pathed animation for actors, components & UMG - $0
              Runtime DataTable
              DataTables dynamically loaded from text or Google Sheets while your game is running!
              easyCSV
              Fast, cheap, and accurate CSV parsing at runtime!

              Comment


                #8
                You must have some pretty crazy blueprint stuff going on for that, lots of procedural generation or something?

                In my current project I have hundreds of objects generated at runtime that are quite complex and I only take 2-3 seconds.

                Comment


                  #9
                  Originally posted by ZoltanJr View Post
                  You must have some pretty crazy blueprint stuff going on for that, lots of procedural generation or something?

                  In my current project I have hundreds of objects generated at run-time that are quite complex and I only take 2-3 seconds.
                  I don't reccomend that happening right when the game loads up, but maybe a few seconds after; if your game freezes when you click to play in editor, you won't know whether or not is is the generation that froze it, or something else.
                  Marketplace Assets

                  Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
                  Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
                  Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

                  Comment

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