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ThirdPersonCharacter running backwards

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    ThirdPersonCharacter running backwards



    I wanted to make the character from the third person template follow the mouse cursor, so I added the blueprint you see up there(the camera is top-down so it works). Works perfectly when I am standing still.

    The problem is that when I move around, the animation runs in the wrong direction. I'm pretty sure it's because I am overriding whatever rotation logic is associated with movement, but I don't understand why it would be 180 degrees in the wrong direction and be entirely unaffected by the location of my cursor.
    Last edited by Cerapa; 04-27-2015, 04:21 PM.

    #2
    Could you record the phenomenon and show us?

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      #3
      Check the character rotation in the thirdperson character blueprint. It should be rotated to face the arrow component.

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        #4
        This is because normally, your character may be running left at the default rotation, but as soon as you set rotation to 180, left is now right and vice versa.
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