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Enemy CCTV as enemy AI eye..

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    Enemy CCTV as enemy AI eye..

    I have absolutely tiny bit know of blueprint... I did follow the tutorial but I am still not good. Heh.
    Ive try do it in apart topic but they both don't fit together so I am put both in single topic as I fail to create both together. I don't know if my enemy CCTV was really working or not as it do not call to enemy...

    here a old topic-
    https://forums.unrealengine.com/show...behaviour-tree
    https://forums.unrealengine.com/show...ate-Enemy-CCTV

    as you can see I am learning, because our team do not have programmer to help us. yet. I am more artist and designer than programme(!) haha


    How can I create like that
    • Ai idle at home location
    • Ai go check area when player was/been in trigger zone.
    • If - AI sense player in trigger zone with clear line of trace = chase player until player are out of line of trace.
    • If - Ai arrive trigger zone and patrol around for limit of time -
      • If saw player while patrol = Chase player until out of line of trace
      • Else - cant find player = then return to home location and idle.

    • If Ai collision with player = trigger animation player death.




    Trigger zone = enemy CCTV use traceline.. Enemy CCTV is Enemy AI eye. and enemy AI will be more than 5. sort of crowed control will need in that part.. heh.

    I would graceful if someone would happy to help me with this either create a quick AI and post PM me, post here to share or show us how do it.

    please mind my English... It is not my mother language..

    #2
    Try this series



    Narg
    http://www.seven-mountains.eu/

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      #3
      Take a look at the blueprint example project, It has a nice CCTV camera blueprint that demonstrates communication. I easily modified this to notify my AI when the CCTV detected me.
      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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        #4
        Sorry, miss read. Thought you were look for the chase and patrol bit.

        The easiest thing I can think of, is make camera a Pawn and add sensing.

        Modify the Sensing area, and upon sensing, trigger event.

        I use this for my turrets.

        Narg.
        http://www.seven-mountains.eu/

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          #5
          Can you show me the blueprint please? I want static security camera with line trace trigger AI to wake up.. and go to location where security camera saw player or object.
          I had been follow tutorial but it fail to trigger AI go to location...

          Comment


            #6
            Its under the Learning section in the launcher I believe. It's the Blueprint example project, it might also be in the marketplace for free

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              #7
              yeah it is collision mesh security camera.. I want trace line because Blueprint example project can see through wall or door.

              Comment


                #8
                Yay! I just got security camera working. Now it can see player. Pop up a trigger for text is working fine.

                But when I look for sent trigger event for my AI follower. It is not there. How can I made my AI follower go to player location even if it is out of AI radius? Behaviour tree or blueprint? I was lost for hour and hour...

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