Hello everyone.
I'm working on a game that involves physics based space craft but I have a problem. The idea I had was to make a skeleton on a ship (Done) and attach armor plates to it fall off when shot (done).
However, it seems I have to individually add static mesh to the pawn and then individually write something in the blueprint for each plate. I got it working but Its not convenient to repeat it 20+ times, so I'm wondering if there is another way to do it, since all the armour plates should act the same way. I want to make the plates an individual actor, which can be scripted and then added to the ship and literally pasted around.
This is what I was doing (sorry for the mess):
And this is what I'm trying to do with the plates
I'm working on a game that involves physics based space craft but I have a problem. The idea I had was to make a skeleton on a ship (Done) and attach armor plates to it fall off when shot (done).
However, it seems I have to individually add static mesh to the pawn and then individually write something in the blueprint for each plate. I got it working but Its not convenient to repeat it 20+ times, so I'm wondering if there is another way to do it, since all the armour plates should act the same way. I want to make the plates an individual actor, which can be scripted and then added to the ship and literally pasted around.
This is what I was doing (sorry for the mess):
And this is what I'm trying to do with the plates
Comment