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    Debugging GUI

    I'm sorry if this has been asked before, my searches turned up empty.

    Is there a way for the UMG editor to view a widget during runtime and monitor changes?
    In certain cases, like for a quest system or an inventory screen, you need to create widgets dynamically, and live debugging in these cases would call for an overview of the created widgets.

    Starting the game and selecting the instance in the debug filter doesn't seem to update any live changes.
    Last edited by mrzapp; 04-17-2015, 10:44 AM.

    #2
    Hyper bump? Any way to do this?

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      #3
      Not sure what you mean? You can activate debugging on any active widget, if its created after runtime you can press Shift and F1 and select it in the [No Debug Object Selected] dropdown in the UMG editor (its at the top)
      My Game Frontier Devblog HERE

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