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"Add Static Mesh Component" The right way to further Animate transform of each meshs ?

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    "Add Static Mesh Component" The right way to further Animate transform of each meshs ?

    Hi,
    I'm new to blueprint and I am wondering if i am on the right track...

    In the construction loop i add multiple object via "Add Static Mesh Component" in a loop, basicaly placing instances on a curve. This part is ok.

    Now i want to animate each of them independendly with blueprint (tracking their ID or something)

    Am I on the right path by creating all of them in the construction loop ? seams for me like building a single mesh...

    #2
    Add them to an array after you create them (in the loop), that way you can access them later by passing their index into the array 'get' node and do whatever you like to them
    Last edited by ULLS; 04-17-2015, 10:45 AM.
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      #3
      thank,
      but now i was thinking maybe using instances mesh would be better, i guess in that case i need too adding them to an array to reuse later.

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        #4
        Exactly, you can create an array for instanced meshes too
        [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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