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    Character Move Direction/Speed

    Hello again ,

    i'm using the Blueprint Third Person Player and attached the Camera to the Head Bone under the Mesh, it works fine.

    But my Question/Problem is, when i'm walking and i look up or down the Player stopps walking, how can i disable that?

    I think that it has something to do with the Movement Direction, but unfortunately I could not find any solution yet.

    Greetings
    Cybergebi
    Currently Working on a little Project called Vision Runner
    It's a First Person Parkour Game with an In-Game Map Editor.

    Check it out on Steam Greenlight
    http://steamcommunity.com/sharedfile.../?id=211681776

    #2
    Apparently this behavior was introduced with 4.1, but I don't know where or why.
    A fix would be to discard the pitch of the control rotation using break rot followed by make rot.

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      #3
      Originally posted by cbuttner View Post
      Apparently this behavior was introduced with 4.1, but I don't know where or why.
      A fix would be to discard the pitch of the control rotation using break rot followed by make rot.
      Okey, but i don't have any Pitch connected in the BP, only the Yaw is connected manytimes.
      Currently Working on a little Project called Vision Runner
      It's a First Person Parkour Game with an In-Game Map Editor.

      Check it out on Steam Greenlight
      http://steamcommunity.com/sharedfile.../?id=211681776

      Comment


        #4
        I'm running into this also but in the first person blueprint. I thought i may have been onto something by breaking the vector and discarding the Z info but this did not work. Nor did setting the Z to anything else.

        Click image for larger version

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        Last edited by BlindRob; 05-02-2014, 10:12 PM.

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          #5
          That is strange, because I don't have that problem. I can look up or down and my character keeps walking.
          BASIC version can also be bought on Marketplace.
          PRO version can be bought on my site only.
          www.3dalex.com

          Comment


            #6
            I get the same thing If I load up any of the content examples as well. I've been messing with this for hours without any luck.

            I can not move forwards or backwards while looking up or down. No issues moving left or right.

            Edit: Just downloaded Hourences's exmaple project and it does the same thing. However the example shooter game done in C++ dose not.

            Edit2: after much messing around and searching for an answer I found it.
            https://answers.unrealengine.com/que...e-problem.html
            Last edited by BlindRob; 05-02-2014, 11:47 PM.

            Comment


              #7
              I just created another third person project, and I still don't have this problem.
              BASIC version can also be bought on Marketplace.
              PRO version can be bought on my site only.
              www.3dalex.com

              Comment


                #8
                I just fixed the templates for 4.2 on Friday, sorry about that. Now in FP I just use the pawn forwards/right vector instead of the control rotation. This actually simplifies things as well, should have done it like that to start with!
                Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
                Twitter: @EpicJamesG

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