I would like to have the option to select something in my game while playing and rotate it like you can do in the editor, is it possible ?
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How can i make rotating gizmo in runtime .
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How can i make rotating gizmo in runtime .
Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmareTags: None
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There is a tutorial on how to do this in a blueprint on the UE YouTube channel: https://www.youtube.com/watch?v=h8nawMkLYh4VFX & AI
http://www.team-imx.com
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Thanks but i'v meant something different : I want the rotating gizmo to be visible and functional when i click on an object and i want it after i bake the game and it is a standalone product .Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare
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I'm afraid the gizmo code is all in the editor module, which is not compiled into a standalone game. Because you have full source you could try and extract that code and move it into your own runtime code though.Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
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