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How can i make rotating gizmo in runtime .

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    How can i make rotating gizmo in runtime .

    I would like to have the option to select something in my game while playing and rotate it like you can do in the editor, is it possible ?
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

    #2
    There is a tutorial on how to do this in a blueprint on the UE YouTube channel: https://www.youtube.com/watch?v=h8nawMkLYh4
    VFX & AI
    http://www.team-imx.com

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      #3
      Thanks but i'v meant something different : I want the rotating gizmo to be visible and functional when i click on an object and i want it after i bake the game and it is a standalone product .
      Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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        #4
        I'm afraid the gizmo code is all in the editor module, which is not compiled into a standalone game. Because you have full source you could try and extract that code and move it into your own runtime code though.
        Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
        Twitter: @EpicJamesG

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