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Help with making a spike bed using instances.

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    Help with making a spike bed using instances.

    Hi all, I'm very new to unreal and new to blueprints and programming in general. I'm trying to make a spike bed using instances, here's what I've done so far and I going nuts as I can't figure out what I am doing wrong. I'm attaching my blue prints and the result any help will be appreciated.
    Attached Files

    #2
    Hi

    Are you aware the not all EXEC not are connected.

    Between your 2 sets / vectors?

    Narg
    http://www.seven-mountains.eu/

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      #3
      xD Happen to me sometimes

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        #4
        Happens to everyone.

        Watched UE4 tutorials, they do it..... Zak :O

        Narg
        http://www.seven-mountains.eu/

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          #5
          I connected them just after posting here, I had them disconnected to test something, but that's not the problem, I think I am not able to figure out the logic to have them aligned just within the bed.

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            #6
            I've made some progress. But I'm still very far from the desired result. Click image for larger version

Name:	fullGraph.png
Views:	1
Size:	438.6 KB
ID:	1072176Click image for larger version

Name:	Spikes_in_game.png
Views:	1
Size:	752.8 KB
ID:	1072177

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              #7
              Ahh finally done. Here's what I didClick image for larger version

Name:	fullGraph.png
Views:	1
Size:	532.9 KB
ID:	1072179 to get this Click image for larger version

Name:	Spikes_in_game.png
Views:	1
Size:	527.0 KB
ID:	1072180

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