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Camera overlap detection=

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    Here is a solution :
    For this setup , 1-you need to attach a Collision Box to your fps camera , add a component tag to it "CameraVolume" ; 2- A Trigger_Bp with a Collision Box
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    Click image for larger version

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    Last edited by Mhousse1247; 04-08-2015, 06:25 AM.

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  • started a topic Camera overlap detection=

    Camera overlap detection=


    I've been trying to figure out a way to have the blueprint in First Person Template to detect when the Camera (from the First Person Character Blueprint) enter in overlap with a specific trigger.

    I don't want to trigger when the pawn overlap or when the camera look at it, but when the camera is actually inside the trigger.

    I couldn't find a way to do that.

    Any ideas?