No announcement yet.

Blueprint inside Blueprint

  • Filter
  • Time
  • Show
Clear All
new posts

    Blueprint inside Blueprint

    Hello everyone,

    I guess this will be one of those newbie questions, but I searched in forum for some time and did not find the answer..

    So The question would be can I put class blueprint inside class blueprint, as a component?
    Or am I thinking about this from totally wrong perspective and this problem should be solved some other way?

    Thank you for your answers in advance


    Did you try to use the Child Actor Component type? It is available in the Components mode of the Blueprint. Maybe this is what you need.
    Last edited by RomeroBlueprint; 04-24-2014, 07:40 AM.
    Epic MegaGrants Recipient
    Unreal Dev Grant Recipient

    Romero Blueprints
    Romero UnrealScript


      YES yes yes!!! this is exactly what I was looking for!! thank you very much...

      Although, I was wondering why simple drag and drop doesn't work with blueprints.. Hmm.. but such things as lights also need to be added via component selection menu... :/
      Last edited by exanju; 04-24-2014, 07:49 AM.