Hi,
I currently have an Aim offset which moves the characters head Pitch and Yaw separate to the body, I have replicated this and it works.
I also have an offset system in which if the Control Rotation Yaw and Actor Rotation Yaw are combined into a delta and if the Yaw of that rotation is more or equal to 90 an Rinterp will add the difference with an Add Actor World (or Local) Rotation node. Not sure whether to use World or Local rotation now..
This works for non network gameplay however, if you replicate this by running it on the server in listen game, It works perfectly when the Server looks at the client. If you try to multicast/or set up 2 custom events 1 for server 1 for client, the client is fine but the server resets its rotation..
Appreciate any help.
I currently have an Aim offset which moves the characters head Pitch and Yaw separate to the body, I have replicated this and it works.
I also have an offset system in which if the Control Rotation Yaw and Actor Rotation Yaw are combined into a delta and if the Yaw of that rotation is more or equal to 90 an Rinterp will add the difference with an Add Actor World (or Local) Rotation node. Not sure whether to use World or Local rotation now..
This works for non network gameplay however, if you replicate this by running it on the server in listen game, It works perfectly when the Server looks at the client. If you try to multicast/or set up 2 custom events 1 for server 1 for client, the client is fine but the server resets its rotation..
Appreciate any help.
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