I recently posted this question on the question board; https://answers.unrealengine.com/que...rendering.html
And I've since tried even more things to get the output I want. It's a really weird thing why it doesn't work.
Anyway, in absence I'm forced to consider alternatives. One alternative is to store all logged in players in a database, then update it every time you open or close the game.
This isn't really a problem to do, as I've already got the basis of a database connection up and running.
The problem is that I have no idea of how I would create sessions with the data I can store in a database. At most I'd have a user id (from another table) or a username, but since I've yet to find a way to change the Name variable through arguments, I'm stuck with everyone being named Player.
And I've since tried even more things to get the output I want. It's a really weird thing why it doesn't work.
Anyway, in absence I'm forced to consider alternatives. One alternative is to store all logged in players in a database, then update it every time you open or close the game.
This isn't really a problem to do, as I've already got the basis of a database connection up and running.
The problem is that I have no idea of how I would create sessions with the data I can store in a database. At most I'd have a user id (from another table) or a username, but since I've yet to find a way to change the Name variable through arguments, I'm stuck with everyone being named Player.
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