Originally posted by Ian Shadden
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Maybe if I use 2 sets of Vector Arrays:
1. One Vector Array stores all the tiles for gameplay purposes. It would be the original map Vector Array.
2. Another Vector Array stores all the tiles for render and GUI purposes.
The problem would be properly updating arrays using some middle layer. My head is spinning just trying to think about how that would work. It could be done though, so I will keep it in mind.
Ideally, there would be a giant portal wall that the player just passes through, and which also passes visuals. My map already generates in a way that makes each end ready to mesh together, so it should just be a matter of getting the portal to work. I will do some research and see if I can come up with something.
Originally posted by Fen
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