So,
I've run into a bit of a stumbling block. I'm still learning UE4, so forgive me if I'm making newbie mistakes with my blueprints.
Currently, I have an animated cube from Maya (as a standin for a camera) which I am using to move the player camera through a scene. The blueprints for the pawn that controls all of this is as follows:

The script calls an animation on the cube, which moves through the scene. After 12 seconds, its meant to allow the player to control the pawn. Except this doesn't seem to happen.
Is there a better way to go about what I'm trying to achieve? The relationship between playerController and the various pawns is confusing at best, and doesn't seem to do anything when I force the PC to possess a different pawn through the level Blueprint.
I've run into a bit of a stumbling block. I'm still learning UE4, so forgive me if I'm making newbie mistakes with my blueprints.
Currently, I have an animated cube from Maya (as a standin for a camera) which I am using to move the player camera through a scene. The blueprints for the pawn that controls all of this is as follows:
The script calls an animation on the cube, which moves through the scene. After 12 seconds, its meant to allow the player to control the pawn. Except this doesn't seem to happen.
Is there a better way to go about what I'm trying to achieve? The relationship between playerController and the various pawns is confusing at best, and doesn't seem to do anything when I force the PC to possess a different pawn through the level Blueprint.
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