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    Animation Position

    Hello again ,

    i have made a Climbing Animation for my Climbing BP, i have made it so, that when i'm hanging on the edge i only press Space and the Animation to get up plays.

    The Problem, after the Animation the Character switches back to the Hanging Position. I now its because i move the Mesh but not the Player.
    How can i move the Player Upwards, but leave the Mesh for the Animation in his old Position, otherwise it doesn't Play it correctly

    Greetings
    Cybergebi
    Last edited by Cybergebi; 04-23-2014, 05:02 PM.
    Currently Working on a little Project called Vision Runner
    It's a First Person Parkour Game with an In-Game Map Editor.

    Check it out on Steam Greenlight
    http://steamcommunity.com/sharedfile.../?id=211681776

    #2
    Have a look at the root motion:

    https://docs.unrealengine.com/latest...ion/index.html

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      #3
      Hi,

      i allready seen that, but when i move my player to the new Position the Animation does not fit

      Is there another possibility especially for climbing?
      Any Ideas?
      Currently Working on a little Project called Vision Runner
      It's a First Person Parkour Game with an In-Game Map Editor.

      Check it out on Steam Greenlight
      http://steamcommunity.com/sharedfile.../?id=211681776

      Comment

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