(See below: The TLDR version is that the latest build is bugged in regards to Lerp (Vectors) not passing variables correctly and that the Simulation button in BP doesn't do anything as far as I can tell)
Having a bit of an issue I hope someone can help me out with. There are actually 2 issues at play here.
Here is the following BP: http://blueprintue.com/view/05pMUFW4/
First issue: When I press the button T (or any other button I've tried, mouse or gamepad inputs), it will not recognize the event. During simulation, it doesn't even capture the event for some reason. However, if I use an Event Begin Play node instead of an input, it works fine.
Second issue: As you can see, I have a If/Then branch statement with a boolean of "Gate Opened?".. if set to true, it is supposed to Play the timeline (gate closes), if False, it plays the timeline in reverse (gate opens). At the end, it should then set the boolean to the opposite of what it originated as. However, during simulation with using Event Begin Play, it does not set the bool value. I tested this by "Looping" the BP by adding links from the Set events back into the Branch node. It played the animation once and stopped.
Any insight as to what is up with this would be appreciated!
Another question I had was about Delta Time.. Higher the value the "slower" the timing gets, right? Or does it go faster? In relation to these:
(Main Blueprint): http://blueprintue.com/view/cK8Xnqhl/
(Function BP - the 3 functions are almost the same, just controlling different meshes): http://blueprintue.com/view/xlBGj9dM/
Having a bit of an issue I hope someone can help me out with. There are actually 2 issues at play here.
Here is the following BP: http://blueprintue.com/view/05pMUFW4/
First issue: When I press the button T (or any other button I've tried, mouse or gamepad inputs), it will not recognize the event. During simulation, it doesn't even capture the event for some reason. However, if I use an Event Begin Play node instead of an input, it works fine.
Second issue: As you can see, I have a If/Then branch statement with a boolean of "Gate Opened?".. if set to true, it is supposed to Play the timeline (gate closes), if False, it plays the timeline in reverse (gate opens). At the end, it should then set the boolean to the opposite of what it originated as. However, during simulation with using Event Begin Play, it does not set the bool value. I tested this by "Looping" the BP by adding links from the Set events back into the Branch node. It played the animation once and stopped.
Any insight as to what is up with this would be appreciated!
Another question I had was about Delta Time.. Higher the value the "slower" the timing gets, right? Or does it go faster? In relation to these:
(Main Blueprint): http://blueprintue.com/view/cK8Xnqhl/
(Function BP - the 3 functions are almost the same, just controlling different meshes): http://blueprintue.com/view/xlBGj9dM/
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