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Dig Squid repliedMy guess is that you are not moving the Root Component of your Pawn. If you want to make a non-walking player, you probably want to create a Pawn-based Blueprint rather than using Character.
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Enlikil started a topic Actor LocationActor Location
This blueprint doesn't return my actors current location, it only returns the spawn point.
Any idea?
If I change it to the Static MESH part of my character and use Get World Location It at least brings me the current Location of my Player...
I was following the Projectile tutorial and tried applying it to my CustomPlayer ball
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