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  • replied
    Thanks for the tip JamesG, I will try that.

    Leave a comment:


  • replied
    My guess is that you are not moving the Root Component of your Pawn. If you want to make a non-walking player, you probably want to create a Pawn-based Blueprint rather than using Character.

    Leave a comment:


  • started a topic Actor Location

    Actor Location

    This blueprint doesn't return my actors current location, it only returns the spawn point.

    Any idea?
    If I change it to the Static MESH part of my character and use Get World Location It at least brings me the current Location of my Player...

    I was following the Projectile tutorial and tried applying it to my CustomPlayer ball


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