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    Vehicle Dynamics

    How would you guys start to tackle a Vehicle with multiple attributes.

    A list of them, I'm sure theirs a couple more that would make driving fun.

    -Weight distribution
    -Electronic Stability Control (ESC)
    -Steering
    -Suspension
    -Traction control system
    -Downforce
    -Horsepower


    The Wikipedia List
    http://en.wikipedia.org/wiki/Vehicle_dynamics

    #2
    -Weight distribution - Center Of Mass (COM)
    -Electronic Stability Control (ESC) - tyre friction
    -Steering - power or not (scale)
    -Suspension - dampen (scale)
    -Traction control system - tyre friction
    -Downforce - if you mean aerodynamics then forget it (no air in game)
    -Horsepower - think there is something in the code for this

    afaik most of the above and more are already vars in the vehicle code which atm isn't finished but you can have a look at my test video if you want
    UT40K:The Chosen - Warhammer 40,000 for UE4
    ut40kgeodav - UE4 Tutorials

    Comment


      #3
      The purpose of downforce is to allow a car to travel faster through a corner by increasing the vertical force on the tires, thus creating more grip.

      But thanks for the reply what's the link to your test video I would love to see that.

      Comment


        #4
        here's the link http://www.youtube.com/watch?v=oyxLV...=share&index=3

        i think for the downforce the simplest way would be to increase the tyre friction by speed but then you would also need some form of cut off othrewise you'd be doing 200 mph doughnuts

        remember as with all game stuff its all smoke & mirrors and not really full simulation
        UT40K:The Chosen - Warhammer 40,000 for UE4
        ut40kgeodav - UE4 Tutorials

        Comment


          #5
          If you want to approach it like this, you'd have to look into programming your own C++ VehicleMovementComponent, which would allow you to simulate movement as advanced as you want.

          If you're doing some kind of racing/vehicle simulator, that's a must. The stock vehicle code is great for sci-fi bouncing buggies that skid like crazy, but not much good for anything else in my experience and it's somewhat unpredictable. There also aren't really that many ways to fine-tune them. You aren't going to get Gran-Turismo/Forza-like results with the stock vehicle code

          Comment


            #6
            Nice vehicle working inside Ue4:

            BASIC version can also be bought on Marketplace.
            PRO version can be bought on my site only.
            www.3dalex.com

            Comment


              #7
              Originally posted by Alex3d View Post
              Nice vehicle working inside Ue4:

              Really nice. Did you make that? Would you be willing to create a tutorial or share some of the implementation? Either way, it's clear that a nice implementation is possible.
              Work in Progress: King of Kalimpong
              piinecone.com | youtube | @p11necone

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                #8
                Originally posted by piinecone View Post
                Really nice. Did you make that? Would you be willing to create a tutorial or share some of the implementation? Either way, it's clear that a nice implementation is possible.
                No, I didn't. I just found the video. rssss
                BASIC version can also be bought on Marketplace.
                PRO version can be bought on my site only.
                www.3dalex.com

                Comment

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