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UMG button not automatically active on loading the interface

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    UMG button not automatically active on loading the interface

    I have the problem when going out of the game level at runtime returning to the menu screen, the UMG buttons are inactive (not reacting to mouse over, mouse click) until I click anywhere in the screen, only then the buttons are active. For that, I would like some technical advise how to overcome this issue. My thinking is, it's as if the screen needs to be refreshed somehow?

    #2
    do you have something like this setup where you use the Set Input Mode Game & UI for example, it sets focus to the UMG Widget.

    Click image for larger version

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      #3
      Set "Enable Click Events" and "Show mouse cursor" to true.

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        #4
        No, I didn't. I was loading without that, but see now the problem. I was hoping the menu screen implementation itself would be sufficient, but obviously that's not the case.
        Thanks ayretek and Kauppaneuvos for explaining.
        much appreciated

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          #5
          Thank you very much

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