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    Camera Issue

    Issue: I have a physics actor sphere set to my player character.

    I have a camera attached to a spring arm attached to my sphere Mesh.

    When I move side to side I don't get any bounce.. but when I move forward it is very bumpy. ever so slightly.

    I have tried with just a camera, I have tried the camera attached to a SpringArm, I have tried a camera attached to a spring arm attached to an arrow.

    Its completely perfect if I do NOT attached the spring arm to the mesh.

    I just want a view of the ball that follows the ball around.. its so close but I have exhausted all my resources that I can think of.
    any help or suggestions would be helpful.
    Thank you


    EDIT: when I move right, the floor Tilts slightly .... when I set the camera to be First person right on the sphere its smooth, but I can't see the sphere. when I back it out it gets bumpy.
    Last edited by Enlikil; 04-18-2014, 04:40 PM.

    #2
    can you host a picture of your blueprints components? (like the pic I put in the other thread)

    Comment


      #3
      here is one
      Click image for larger version

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      another Click image for larger version

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ID:	1050124

      and the last
      Click image for larger version

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ID:	1050125

      Comment


        #4
        ok, there is only 3 differences I can see between my BP and yours, 1: you have an arrow component but I doubt that's causing the issue (I put one in my BP and it still worked fine), 2: you haven't got absolute rotation turned on for your spring arm, 3: in both the spring arm and camera components I have the "use controller view rotation" option in the camera settings turned off.

        try changing the last 2 and see what happens.

        Comment


          #5
          Found it... That was the issue absolute rotation... AWESOME Now I can move forward (No pun intended)
          Thanks Smokey!
          Last edited by Enlikil; 04-18-2014, 10:51 PM.

          Comment


            #6
            Originally posted by Enlikil View Post
            Found it... That was the issue absolute rotation...
            glad to hear its fixed

            AWESOME Now I can move forward (No pun intended)
            Ha

            Thanks Smokey!
            your welcome

            Comment

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