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Performance issue with "Set Collision Enabled" node

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    Performance issue with "Set Collision Enabled" node

    Hello!

    I have noticed that the "Set Collision Enabled" node causes a significant performance hit, as can be seen in the video below. It is called on each mesh along the spline, which there are a total of roundabout 40 in the video shown. It makes placing the spline almost impossible, as it takes up to 2 seconds to generate all the meshes necessary.



    It shall be noted that I am on linux, and that might be the cause of the issue, although somebody more qualified than me should probably investigate this.

    Does anybody have a clue why this is and how one could resolve the issue?

    #2
    Zak has a pretty neat solution to this which he describes in this video, https://www.youtube.com/watch?v=wR0fH6O9jD8&t=3325

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      #3
      Originally posted by SixTwo View Post
      Zak has a pretty neat solution to this which he describes in this video, https://www.youtube.com/watch?v=wR0fH6O9jD8&t=3325
      I see, I would've solved it in a similar way. Thanks for your reply!

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