Hello folks!
So I have a door blueprint I made from following this tutorial. I have modified mine, but the basic structure is the same. The door works fine, with the exception of projectiles leaving the exit_volume causes the OnComponentEndOverlap trigger to fire.
So if the logic currently states, "When any object leaves the exit _volume, close this door", how do I properly set it up to say "When no player overlaps this object, close the door"?
So I have a door blueprint I made from following this tutorial. I have modified mine, but the basic structure is the same. The door works fine, with the exception of projectiles leaving the exit_volume causes the OnComponentEndOverlap trigger to fire.
So if the logic currently states, "When any object leaves the exit _volume, close this door", how do I properly set it up to say "When no player overlaps this object, close the door"?
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