Hello, Ive been trying for a while to get my projectiles to replicate for multiplayer. I watched the unreal tutorials for networking but still dont understand how to do it. Can someone please explain it and help me figure this out thanks.
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Projectile Replication.
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Its kind of strange but what you need to do is create a custom event then set it to run on server. Point the custom event to your projectile function.
Then call the event from where you were calling your projectile function from before.- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
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Yeah thats how i have it setup but for some reason it does not appear that i hit something. Inside my projectile i have a hit result that spawns an emitter and i cannot see the emitter spawn when the projectile hits on the client side.Also for some reason in the server side the hit is off for some reason. I shoot 1 place in the client it it displays like 5 feet to the left of where i shot on the client.Last edited by Firezown; 03-08-2015, 02:25 AM.
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Spawning of the particle will also have to have the same kind of replication applied to it. Needs to be called by the server.
Something sounds seriously screwy with the way you have it set up. Especially when I hear that things aren't even showing up in the right place. You may have some of the spawn transform properties messed up as well. A good practice would be just to start over and make sure you understand how everything is working.
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