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Flip flopping a material back and forth..

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    Flip flopping a material back and forth..

    Hey guys.

    trying to find a decent way to hide anything that gets in the way of the player actor. so far ive just done a trace for anything between the player and the camera and set its material to a transparent one.

    Problem is i cant seem to get it to go back to its default material as doing a "get material" on the hit result just gets the newly added transparent material.

    any ideas on how to go about this?

    example bp below.

    Click image for larger version

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    Getting there...

    #2
    Hello,
    May be can you set "hidden in game" and save actor modified in an array of actors and when you need, loop the array and setting hidden back.

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