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Movement Component: Rotation Accerleration

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    Movement Component: Rotation Accerleration


    Is there a way to control the acceleration and deceleration of the capsule rotation? In the movement component, there is a parameter for rotation rate, which is in degrees per second. Rotation however starts and stops immediately. Is there a function to control the rotation acceleration/deceleration? there is one for speed, but not rotation. If this is not built into the movement component, is there a way to implement it? Any help would be greatly appreciated.

    PS. I am an animator, not a programmer, and am still learning the mystical ways of the deep yet intriguing Blueprint

    Thanks in advance!

    Quick update to maybe make this easier to understand.

    Iv'e got two run lean animations, and a run fwd animation. The leans are blended with the run fwd in a 2D blend-space (Iv'e got walking as well) on the x-axis. The x-axis is controlled by a turn rate float, which is just the degrees of capsule rotation per second. The problem is, when I rotate the character then stop rotating quickly while running, or do a 180 degree turn around, the blend from the leaning animation to the run fwd animation is instant, since the capsule rotation stops immediately. I do have an interpolation on the x-axis with a slight delay, to make the inconsistencies in rotation rate not affect the blending, but the problem still remains when the capsule immediately stops rotating. That's why I need to figure out a way to control the capsule rotation deceleration if possible :/