Hello
I have been using unreal engine in a class and have been experiencing a issue that I can not solve, nor can my professor. When ever I use a event dispatcher in a project they engine crashes upon saving/compiling. It will save/compile the first time however all subsequent attempts result in the engine crashing, also it will crash when I try to run it.
Iv heard that others have experienced these issues before, and almost everyone in my class is having the same problem.
Does anyone know of a fix for this problem?
And if not is there something else I could use instead of a event dispatcher that would perform the same task?
Thank you
I have been using unreal engine in a class and have been experiencing a issue that I can not solve, nor can my professor. When ever I use a event dispatcher in a project they engine crashes upon saving/compiling. It will save/compile the first time however all subsequent attempts result in the engine crashing, also it will crash when I try to run it.
Iv heard that others have experienced these issues before, and almost everyone in my class is having the same problem.
Does anyone know of a fix for this problem?
And if not is there something else I could use instead of a event dispatcher that would perform the same task?
Thank you
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