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    Collapse nodes in anim graph?

    I'm making a large, complicated network of procedural bone controls but my anim graph is getting a bit unmanageable and illegible.

    Normally, I'd collapse nodes and refactor into functions, but this doesn't seem to be an option for anim graphs.

    Now, I'm pretty new to the UE4 animation graphing system so maybe I just don't know how, so could anyone be so kind as to offer some advice with regards to anim graph management?
    iTween For UE4
    Procedural pathed animation for actors, components & UMG - $0
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    #2
    Bumping this.
    iTween For UE4
    Procedural pathed animation for actors, components & UMG - $0
    Runtime DataTable
    DataTables dynamically loaded from text or Google Sheets while your game is running!
    easyCSV
    Fast, cheap, and accurate CSV parsing at runtime!

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      #3
      Anim graph is huge and unwieldy. I'd really like something like this to be implemented.
      iTween For UE4
      Procedural pathed animation for actors, components & UMG - $0
      Runtime DataTable
      DataTables dynamically loaded from text or Google Sheets while your game is running!
      easyCSV
      Fast, cheap, and accurate CSV parsing at runtime!

      Comment


        #4
        How do you guys handle huge graph sections in the anim graph?
        iTween For UE4
        Procedural pathed animation for actors, components & UMG - $0
        Runtime DataTable
        DataTables dynamically loaded from text or Google Sheets while your game is running!
        easyCSV
        Fast, cheap, and accurate CSV parsing at runtime!

        Comment


          #5
          I'll bump again. This is superbly important to me.
          iTween For UE4
          Procedural pathed animation for actors, components & UMG - $0
          Runtime DataTable
          DataTables dynamically loaded from text or Google Sheets while your game is running!
          easyCSV
          Fast, cheap, and accurate CSV parsing at runtime!

          Comment


            #6
            Hello Jared Therriault,

            I was looking over your thread and I thought that this sounded like it would make a good feature request. I have written up a a report ( UE-14147) and I have submitted to the developers for further consideration. Thank you for your time and information.

            Make it a great day

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              #7
              Thank you Rudy, I really appreciate that.
              iTween For UE4
              Procedural pathed animation for actors, components & UMG - $0
              Runtime DataTable
              DataTables dynamically loaded from text or Google Sheets while your game is running!
              easyCSV
              Fast, cheap, and accurate CSV parsing at runtime!

              Comment


                #8
                any news on this guys?
                Email: tessaro.unrealdeveloper@hotmail.com
                BP/C++ Programmer.
                WIP Portfolio: https://filipetessaro.wixsite.com/portfolio
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                  #9
                  HI! I see that Collapsing anim graph node has been submitted since 2015, we still don't have this option in 4.18.1. Just wanted to check if it's still predicted to be added as a feature?

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                    #10
                    Bump. It is difficult to navigate in my anim graph without this feature

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