Announcement

Collapse
No announcement yet.

Collapse nodes in anim graph?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Bump. It is difficult to navigate in my anim graph without this feature

    Leave a comment:


  • replied
    HI! I see that Collapsing anim graph node has been submitted since 2015, we still don't have this option in 4.18.1. Just wanted to check if it's still predicted to be added as a feature?

    Leave a comment:


  • replied
    any news on this guys?

    Leave a comment:


  • replied
    Thank you Rudy, I really appreciate that.

    Leave a comment:


  • replied
    Hello Jared Therriault,

    I was looking over your thread and I thought that this sounded like it would make a good feature request. I have written up a a report ( UE-14147) and I have submitted to the developers for further consideration. Thank you for your time and information.

    Make it a great day

    Leave a comment:


  • replied
    I'll bump again. This is superbly important to me.

    Leave a comment:


  • replied
    How do you guys handle huge graph sections in the anim graph?

    Leave a comment:


  • replied
    Anim graph is huge and unwieldy. I'd really like something like this to be implemented.

    Leave a comment:


  • replied
    Bumping this.

    Leave a comment:


  • started a topic Collapse nodes in anim graph?

    Collapse nodes in anim graph?

    I'm making a large, complicated network of procedural bone controls but my anim graph is getting a bit unmanageable and illegible.

    Normally, I'd collapse nodes and refactor into functions, but this doesn't seem to be an option for anim graphs.

    Now, I'm pretty new to the UE4 animation graphing system so maybe I just don't know how, so could anyone be so kind as to offer some advice with regards to anim graph management?
Working...
X