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    Collapse nodes in anim graph?

    I'm making a large, complicated network of procedural bone controls but my anim graph is getting a bit unmanageable and illegible.

    Normally, I'd collapse nodes and refactor into functions, but this doesn't seem to be an option for anim graphs.

    Now, I'm pretty new to the UE4 animation graphing system so maybe I just don't know how, so could anyone be so kind as to offer some advice with regards to anim graph management?
    Procedural, modular, on-the-fly animation - iTween For UE4
    - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

    Runtime Datatable
    -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

    #2
    Bumping this.
    Procedural, modular, on-the-fly animation - iTween For UE4
    - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

    Runtime Datatable
    -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

    Comment


      #3
      Anim graph is huge and unwieldy. I'd really like something like this to be implemented.
      Procedural, modular, on-the-fly animation - iTween For UE4
      - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

      Runtime Datatable
      -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

      Comment


        #4
        How do you guys handle huge graph sections in the anim graph?
        Procedural, modular, on-the-fly animation - iTween For UE4
        - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

        Runtime Datatable
        -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

        Comment


          #5
          I'll bump again. This is superbly important to me.
          Procedural, modular, on-the-fly animation - iTween For UE4
          - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

          Runtime Datatable
          -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

          Comment


            #6
            Hello Jared Therriault,

            I was looking over your thread and I thought that this sounded like it would make a good feature request. I have written up a a report ( UE-14147) and I have submitted to the developers for further consideration. Thank you for your time and information.

            Make it a great day

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              #7
              Thank you Rudy, I really appreciate that.
              Procedural, modular, on-the-fly animation - iTween For UE4
              - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

              Runtime Datatable
              -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

              Comment


                #8
                any news on this guys?
                Email: tessaro.unrealdeveloper@hotmail.com
                BP/C++ Programmer.
                WIP Portfolio: https://filipetessaro.wixsite.com/portfolio
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                  #9
                  HI! I see that Collapsing anim graph node has been submitted since 2015, we still don't have this option in 4.18.1. Just wanted to check if it's still predicted to be added as a feature?

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                    #10
                    Bump. It is difficult to navigate in my anim graph without this feature

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