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Wall Jump Blueprint Complete - Need opinions!

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    Wall Jump Blueprint Complete - Need opinions!

    I've completed my wall jump blueprint and was hoping I could get some insight as to my technique.

    There are a couple of questions I had as well ...

    Is there a way to return a true/false function rather than using the Branch node? In my blueprint you'll notice I run a custom event which sets a variable, then I check that variable after. Is there a way to skip the variable all together and just return true/false from the event?

    Can you view a sprite's dimensions (eg width x height) in a blueprint?

    My Sprite/Character controller is 50x50. Which is why on the tracing I'm using 27.5 out as trace starts from the center of the Sprite.

    Here is my blueprint. Anyone may use.

    full res images: http://vpben.byethost8.com/share/unreal/

    PS: I can't seem to enlarge my screen captures after uploading them. Is this just on my end or are others not able to see them full size?
    Attached Files
    Last edited by Distul; 02-17-2015, 06:50 PM.

    Unpopular Minion on the Play Store (Released: January 31, 2016)

    #2
    Bumping this once.

    Unpopular Minion on the Play Store (Released: January 31, 2016)

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      #3
      Can't open the images : (

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        #4
        Why not make a function with an output boolean?

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          #5
          Originally posted by The Britain View Post
          Why not make a function with an output boolean?
          That was the first question I asked in this thread :P


          Also here is a link to high-res captures of the blueprint.
          http://vpben.byethost8.com/share/unreal/

          Unpopular Minion on the Play Store (Released: January 31, 2016)

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            #6
            hi
            in learn tab , there is Unreal Stick Figure 2D project ,zak used a good technique for wall jump , take a look at it

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              #7
              You do't need those "==" nodes. Simply attach CanJump to the Branch pin...
              And yes, you can pass parameters on custom events:
              https://docs.unrealengine.com/latest...tom/index.html
              | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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                #8
                Thanks, I will look into that document. I found the function one as well.

                Can you not add a single return node multiple times?

                I can't seem to add more than one.

                There are multiple checks, some that will return true some false but I don't understand how this can be accomplished.
                Last edited by Distul; 02-17-2015, 10:29 PM.

                Unpopular Minion on the Play Store (Released: January 31, 2016)

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