I have 2 blueprints:
1: Moves player using Add Input (Camera is attached to the character)
2: Move a set of sprites based on the Camera World Location, to make a "Parallax" effect.

The problem is, when the character moves, it seems like the actual update to the character is happening on a third hidden process, because the Background seems to be out of sync.
So the question would be, using Add Input moves the player instantly? If not, how can I force the player to actually move so by the time I used the Actor's position the backgrounds look synced?
Can someone help me ?

I guess my question was not very clear, sorry for that,
But I found the solution, the problem was update execution order of Blueprint Instances spawned into SceneOutliner.

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