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Character Blueprint: "Add Input" Doing that changes the Actor Locations instantly?

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    Character Blueprint: "Add Input" Doing that changes the Actor Locations instantly?

    I have 2 blueprints:
    1: Moves player using Add Input (Camera is attached to the character)
    2: Move a set of sprites based on the Camera World Location, to make a "Parallax" effect.

    The problem is, when the character moves, it seems like the actual update to the character is happening on a third hidden process, because the Background seems to be out of sync.
    So the question would be, using Add Input moves the player instantly? If not, how can I force the player to actually move so by the time I used the Actor's position the backgrounds look synced?
    Can someone help me ?
    Thanks


    EDIT:
    I guess my question was not very clear, sorry for that,
    But I found the solution, the problem was update execution order of Blueprint Instances spawned into SceneOutliner.

    Click image for larger version

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    Thanks
    Last edited by Rockseller; 02-12-2015, 06:34 PM.
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