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Stop Angular Movement?

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    Stop Angular Movement?

    I have a sprite character, I want him to only move on either the X or the Y axis at a time, is it possible to constrain angular movement somehow? Seeing a sprite at an angle shows the paper-thinness of it

    #2
    In character blueprint there is a Planar Movement section in the Defaults Panel. You can specify which axis to lock movement on.

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