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    Spawn Widget on Event?

    Hey guys, I've created a 3d widget and can't figure out how to make it activate/visible/spawn when triggered. It seems like no matter what I do, the widget is always active from level start. What am I missing? How can I make it spawn from a blueprint?

    Thanks,
    SVR33

    #2
    Hello,
    Add your widget in a blueprint like : https://docs.unrealengine.com/latest...ets/index.html
    Then you can "spawnactor" your blueprint.

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      #3
      Originally posted by Fen View Post
      Hello,
      Add your widget in a blueprint like : https://docs.unrealengine.com/latest...ets/index.html
      Then you can "spawnactor" your blueprint.
      AHA! Using a blueprint to spawn another blueprint... that works perfectly. Thank you, thank you!

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