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Managing different values of variables of same class/get instance id of actor infront

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    Managing different values of variables of same class/get instance id of actor infront

    Let's say I am making a game that has hundreds of soldiers. Each soldier has a damage value but they aren't all the same. How would I:

    1. Dynamically change the damage value of each of them specifically (i.e. give them a different weapon)?
    2. How would I send the damage value to the instance of the class directly in front of it so that I can subtract it from its health and deal damage to it without affecting the other soldiers?
    Last edited by roeyb1; 02-11-2015, 02:06 PM.
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