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How do I pass variables into my projectile to modify the speed it goes?

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    How do I pass variables into my projectile to modify the speed it goes?

    For example, if I want to have a charge up weapon where you hold the button down for a bit. This means that I charge up a variable by incrementing it while the trigger is held down. However I store both the damage of the projectile and the speed that it moves on the projectile itself. I am not really sure what will work best for passing the variables needed over to the projectile. A fully charged shot should do more damage and move faster.

    This game needs to support multiplayer so doing this sloppily will likely result in annoying bugs.

    Any advice?
    - Russell Meakim AKA The Castle
    BLOG: https://steemit.com/@thecastle

    #2
    Hi

    Read this, it might help

    https://answers.unrealengine.com/que...t-working.html

    Narg
    http://www.seven-mountains.eu/

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      #3
      Create a variable for speed/velocity however you want to set it up in your projectile blueprint, click to make it Editable, give it a tooltip, and check "Expose on Spawn" Now wherever you use "SpawnActorFromClass" and pick this class it will have a new extra input pin for passing in this variable.

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        #4
        Awesome! It works kind of.

        One problem though.



        Is there a way to get around this?
        - Russell Meakim AKA The Castle
        BLOG: https://steemit.com/@thecastle

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