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Chose Skeletal mesh in blueprint for matinee

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    Chose Skeletal mesh in blueprint for matinee

    I have a couple a checkpoint that are skeletal mesh with baked animation. Those animation will be played with matinee and activated by blueprint. Is there a node in blueprint that call the matinee but let us chose the skeletal mesh. (Since they are all the same).


    Cause if i have 20 checkpoint, do i have to create 20 matinee but only change the skeletal mesh or there's another way ?
    Gabriel Rheault - Technical Artist
    --------------------------
    - www.artstation.com/grheault
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