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Ammo stats projected from weapons

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    Ammo stats projected from weapons

    I can find guides on how to do this in Unreal 3 (in the form of Unreal Script) but nothing on how to do this in Unreal 4.

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    Any help to point me in the right direction would be greatly appreciated!
    Last edited by Darkflame; 02-04-2015, 11:30 AM.

    #2
    You can do it using 3D UMG Widget or even simpler, a text component attached to a gun itself. Check in "Add Component" menu of the Actor. I did a ton of debugging using text component.
    Youtube Channel

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      #3
      Check this as a starter, or look up widget.



      Narg
      http://www.seven-mountains.eu/

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        #4
        Widget, mine not pretty

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        Naeg
        http://www.seven-mountains.eu/

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          #5
          Thank you Narghile!

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            #6
            Syndicate did so many things right and this was one of the areas it nailed. I love that game.

            I'm trying to do a similar thing but confused on how to make the 3d Widget ONLY show up when I want it to. Currently it's always showing and I can't, for the life of me, figure out how to have it hidden until I want it visible. Can anyone suggest a solution?

            Thanks

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