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  • replied
    I am still stuck because I understand better on a video demonstration, if anyone finds a video of an updated version of that second Blueprint video please link it down below

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  • replied
    Originally posted by philipdnichols View Post
    In the "Blueprint QuickShot 2 Blueprint Pickup" tutorial (http://www.youtube.com/watch?v=q_9QK...uO7N2Pmmw9pvhE), I noticed that the presenter used the "Cast to PlayerCharacter_C" node, but this isn't showing up for my contextsensitive menu. Was there a previous tutorial that I missed that added this node? Or, how can I reproduce what the presenter is achieving in the video another way?

    Thanks!

    -Phil
    You can use "Cast to Character" instead of "Cast to PlayerCharacter_C" and you should be able to complete the rest of that tutorial.

    Cheers!

    -Steve

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  • replied
    The reference to the pointlight is exactly what was needed.

    Leave a comment:


  • replied
    In the "Blueprint QuickShot 2 Blueprint Pickup" tutorial (http://www.youtube.com/watch?v=q_9QK...uO7N2Pmmw9pvhE), I noticed that the presenter used the "Cast to PlayerCharacter_C" node, but this isn't showing up for my contextsensitive menu. Was there a previous tutorial that I missed that added this node? Or, how can I reproduce what the presenter is achieving in the video another way?

    Thanks!

    -Phil

    Leave a comment:


  • replied
    Ya I noticed the same thing. I just deleted Blueprint_CeilingLight and replaced it with what was in the videos. Either way you end up at the same result!

    Leave a comment:


  • replied
    Thanks guys for making us understand more before we get there. At the moment, I am still reading the documentations and in and out of the forum threads. A good way to start I think.

    Leave a comment:


  • replied
    Originally posted by Applzor View Post
    Hi everyone, as I'm sure some of you have noticed the blueprint tutorials that have been provided have changed slightly since the StarterMap was updated.

    Example being in tutorial two:
    You are told to set the PointLight Rendering Visibility to disabled. Since the update it is now Blueprint_CeilingLight and does not have that option.
    To get around this you need to edit the blueprint, click the components tab up top and then select the light normally and you can then scroll through its details and disable its visibility.
    Another part that changed is that you no longer have access to the PointLight inside the Level Blueprint and I found that by using the existing CeilingLight blueprint you can follow along with the rest of the tutorial.


    Tutorial 3 is where I'm currently having some issues where you need to make a TriggerVolume, but you can't access that inside the CeilingLight Blueprint but can access it inside the Level Blueprint.

    Thoughts?

    Link to video tutorials:
    https://www.youtube.com/watch?v=8WeE...t4chjhypxIO9ZB
    You can create a Variable reference to PointLight1 in Level Blueprint by dragging from your Blueprint_CeilingLight (in the Level BP Eventgraph) and typing Point Li... which will pop up the get/set nodes for the point light inside Blueprint_CeilingLight (perhaps this is what you meant, it wasn't clear).

    I've not got to Tut 3 yet, perhaps the same approach is needed?

    Edit: Yes, it is (see below)

    Last edited by Walternate; 03-20-2014, 11:56 AM.

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  • replied
    Are you trying to access the TriggerVolume inside the CeilingLight Blueprint or inside the Level Blueprint?

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  • started a topic Blueprint Tutorial Changes

    Blueprint Tutorial Changes

    Hi everyone, as I'm sure some of you have noticed the blueprint tutorials that have been provided have changed slightly since the StarterMap was updated.

    edit: I've updated the post the show the solution

    Tutorial Two:
    - Changing Visibility: Open the CeilingLight Blueprint, click the components tab up top and then select the light. You can then scroll through its details and disable its visibility.
    - Reference in LevelBlueprint: You can access the PointLight attached to CeilingLight by dragging a Node off of it's reference and simply search for PointLight and choose the Getter.

    Link to video tutorials:
    https://www.youtube.com/watch?v=8WeE...t4chjhypxIO9ZB
    Last edited by ngzaharias; 03-20-2014, 06:37 PM.
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