Announcement

Collapse
No announcement yet.

Blueprint Tutorial Changes

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Blueprint Tutorial Changes

    Hi everyone, as I'm sure some of you have noticed the blueprint tutorials that have been provided have changed slightly since the StarterMap was updated.

    edit: I've updated the post the show the solution

    Tutorial Two:
    - Changing Visibility: Open the CeilingLight Blueprint, click the components tab up top and then select the light. You can then scroll through its details and disable its visibility.
    - Reference in LevelBlueprint: You can access the PointLight attached to CeilingLight by dragging a Node off of it's reference and simply search for PointLight and choose the Getter.

    Link to video tutorials:
    https://www.youtube.com/watch?v=8WeE...t4chjhypxIO9ZB
    Last edited by ngzaharias; 03-20-2014, 06:37 PM.

    #2
    Are you trying to access the TriggerVolume inside the CeilingLight Blueprint or inside the Level Blueprint?

    Comment


      #3
      Originally posted by Applzor View Post
      Hi everyone, as I'm sure some of you have noticed the blueprint tutorials that have been provided have changed slightly since the StarterMap was updated.

      Example being in tutorial two:
      You are told to set the PointLight Rendering Visibility to disabled. Since the update it is now Blueprint_CeilingLight and does not have that option.
      To get around this you need to edit the blueprint, click the components tab up top and then select the light normally and you can then scroll through its details and disable its visibility.
      Another part that changed is that you no longer have access to the PointLight inside the Level Blueprint and I found that by using the existing CeilingLight blueprint you can follow along with the rest of the tutorial.


      Tutorial 3 is where I'm currently having some issues where you need to make a TriggerVolume, but you can't access that inside the CeilingLight Blueprint but can access it inside the Level Blueprint.

      Thoughts?

      Link to video tutorials:
      https://www.youtube.com/watch?v=8WeE...t4chjhypxIO9ZB
      You can create a Variable reference to PointLight1 in Level Blueprint by dragging from your Blueprint_CeilingLight (in the Level BP Eventgraph) and typing Point Li... which will pop up the get/set nodes for the point light inside Blueprint_CeilingLight (perhaps this is what you meant, it wasn't clear).

      I've not got to Tut 3 yet, perhaps the same approach is needed?

      Edit: Yes, it is (see below)

      Last edited by Walternate; 03-20-2014, 11:56 AM.

      Comment


        #4
        Thanks guys for making us understand more before we get there. At the moment, I am still reading the documentations and in and out of the forum threads. A good way to start I think.
        I f you don't know just ask!...

        Comment


          #5
          Ya I noticed the same thing. I just deleted Blueprint_CeilingLight and replaced it with what was in the videos. Either way you end up at the same result!
          YouTube Play List : http://www.youtube.com/playlist?list...8keUrlenkijp-X

          Comment


            #6
            In the "Blueprint QuickShot 2 Blueprint Pickup" tutorial (http://www.youtube.com/watch?v=q_9QK...uO7N2Pmmw9pvhE), I noticed that the presenter used the "Cast to PlayerCharacter_C" node, but this isn't showing up for my contextsensitive menu. Was there a previous tutorial that I missed that added this node? Or, how can I reproduce what the presenter is achieving in the video another way?

            Thanks!

            -Phil

            Comment


              #7
              The reference to the pointlight is exactly what was needed.

              Comment


                #8
                Originally posted by philipdnichols View Post
                In the "Blueprint QuickShot 2 Blueprint Pickup" tutorial (http://www.youtube.com/watch?v=q_9QK...uO7N2Pmmw9pvhE), I noticed that the presenter used the "Cast to PlayerCharacter_C" node, but this isn't showing up for my contextsensitive menu. Was there a previous tutorial that I missed that added this node? Or, how can I reproduce what the presenter is achieving in the video another way?

                Thanks!

                -Phil
                You can use "Cast to Character" instead of "Cast to PlayerCharacter_C" and you should be able to complete the rest of that tutorial.

                Cheers!

                -Steve

                Comment


                  #9
                  I am still stuck because I understand better on a video demonstration, if anyone finds a video of an updated version of that second Blueprint video please link it down below

                  Comment

                  Working...
                  X