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FPS Beginner Initiative: Organizing Tutorials

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    FPS Beginner Initiative: Organizing Tutorials

    The steps to getting started, and any proceeding steps, are too scattered;
    it's difficult to locate, concretely, what to do first and so on for anyone new to this creator's world
    -- specifically, for anyone wanting to make a First Person Shooter.

    I believe it to be best if an outlet for creation is streamlined and easier to access.
    And I wish, if this thread is successful, that other threads like this one be made for other genres.

    Below, I would like to list a tree of steps (videos, other threads, etc)
    so that the transition from beginner to intermediate can become a little less confusing.
    To "get the ball rolling" is the main goal.

    In order to do this, I need your help in gathering a collection of information.
    It would be most welcome if anyone (who remembers what they read or viewed to first get started) could post their starter material, here.

    I Will Update This Thread With Your Material

    First Steps
    1. Create a short but detailed outline of how you want your controller buttons/keys to work in a separate document

    2a. FPS Type 1: First Person Only with Standard ADS Features

    2b. FPS Type 2: First Person and Third Person View Enabled
    >> C++
    >>>> "Unreal Engine 4 C++ Tutorial: True FPS with "zoom-able" third person"

    >> Blueprint