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[UMG] Fullscreen Drag & Drop

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    [UMG] Fullscreen Drag & Drop

    Hey,

    just thought about doing a tutorial on how to get fullscreen drag and drop working, anyone interested? (And yes i got it working :P)
    Free Inventory System (BP AND C++ Version): Clicky Clicky
    Player Structure System (Houses!) (BP): Pew Pew Marketplace Version: Yoink!
    Howto: Create Dragable UMG Windows: Zoom Zoom

    #2
    Sure, give it a shot. Wanted to mess with UMG anyways, so every tutorials helps.

    Comment


      #3
      We need as many UMG tutorials as possible, so by all means, go for it
      Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

      Comment


        #4
        How is full screen drag and drop any different than when doing it for a window? I created my system using window mode and just tried it in fullscreen and it still works... am I missing something or can one way work for both?
        Movable Widgets

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          #5
          Would be nice to have tutorial about how to handle multitouch drag/drops.
          Or at all how to properly implement and handle multiotuch interface, together with dragging.

          I could do some tutorials (or at least simple examples), but problem is i have no idea what is proper way of handling it all, do not want to publish things that introduce wrong habits.

          Comment


            #6
            Real Fullscreen or Windowed Fullscreen?
            Free Inventory System (BP AND C++ Version): Clicky Clicky
            Player Structure System (Houses!) (BP): Pew Pew Marketplace Version: Yoink!
            Howto: Create Dragable UMG Windows: Zoom Zoom

            Comment


              #7
              I think you already know my response to this

              Comment


                #8
                Originally posted by MrNexy View Post
                I think you already know my response to this
                Still the Drag and Drop interest? How are your Subsystem Session going? xD Haven't heard from you a long time.

                @Topic: Would be intereseted too, but is there a difference to fullscreen and windowed? Shouldn't drag and drop work everywhere :X?
                Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

                My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
                (Including 100+ Pages Multiplayer Network Compendium to get you started.)

                Comment


                  #9
                  Originally posted by eXi View Post
                  Still the Drag and Drop interest? How are your Subsystem Session going? xD Haven't heard from you a long time.

                  @Topic: Would be intereseted too, but is there a difference to fullscreen and windowed? Shouldn't drag and drop work everywhere :X?
                  Well the DragDrop Operation, at least this is my last info, does a create a whole new window and thus would break the real fullscreenmode
                  Free Inventory System (BP AND C++ Version): Clicky Clicky
                  Player Structure System (Houses!) (BP): Pew Pew Marketplace Version: Yoink!
                  Howto: Create Dragable UMG Windows: Zoom Zoom

                  Comment


                    #10
                    Originally posted by ruohki View Post
                    Well the DragDrop Operation, at least this is my last info, does a create a whole new window and thus would break the real fullscreenmode
                    Hm, ok? If my game is in REAL Fullscreen, UMG creates a REAL new seperated window when i use Drag and Drop?
                    Did i miss something? x) Ok let's see your tutorial then.
                    Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

                    My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
                    (Including 100+ Pages Multiplayer Network Compendium to get you started.)

                    Comment


                      #11
                      Originally posted by eXi View Post
                      Still the Drag and Drop interest? How are your Subsystem Session going? xD Haven't heard from you a long time.

                      @Topic: Would be intereseted too, but is there a difference to fullscreen and windowed? Shouldn't drag and drop work everywhere :X?
                      Exi !

                      No love with the Subsystem Session just yet, I switched to BP's and ran into a similar issue but Ryan says it may be from some corrupted cooked content so I cleared everything out. Will re-cook and package for testing once I've done getting my drag-drop stuff sorted.

                      @Topic: It does seem that when you use drag-drop operation it creates a new temp window, in windowed mode or in windowed-fullscreen this isn't much of an issue. But in proper fullscreen that temp window containing the default drag visual is drawn between the desktop and the fullscreen game. I'm sure they'll come up with a solution. In the mean time I'm sure there are a number of folks who would benefit from a nice tutorial demonstrating an alternative method.

                      Comment


                        #12
                        Originally posted by MrNexy View Post
                        Exi !

                        No love with the Subsystem Session just yet, I switched to BP's and ran into a similar issue but Ryan says it may be from some corrupted cooked content so I cleared everything out. Will re-cook and package for testing once I've done getting my drag-drop stuff sorted.
                        Ah be sure to keep me uptodate! And be sure to post a usefull thread with information x)

                        Originally posted by MrNexy View Post
                        @Topic: It does seem that when you use drag-drop operation it creates a new temp window, in windowed mode or in windowed-fullscreen this isn't much of an issue. But in proper fullscreen that temp window containing the default drag visual is drawn between the desktop and the fullscreen game. I'm sure they'll come up with a solution. In the mean time I'm sure there are a number of folks who would benefit from a nice tutorial demonstrating an alternative method.
                        Yes, if this is the case, a lot of people would need this. COME ON ruohki! Give us that nice tutorial of yours!
                        Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

                        My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
                        (Including 100+ Pages Multiplayer Network Compendium to get you started.)

                        Comment


                          #13
                          Will do it this weekend or maybe monday kinda busy right now
                          Free Inventory System (BP AND C++ Version): Clicky Clicky
                          Player Structure System (Houses!) (BP): Pew Pew Marketplace Version: Yoink!
                          Howto: Create Dragable UMG Windows: Zoom Zoom

                          Comment


                            #14
                            Oh mighty @ruohki , we await the precipitation of your wisdom :3

                            Comment


                              #15
                              Is it this second window that's created that is causing a massive FPS drop when dragging a UMG widget using the DragDropOperation ?

                              https://answers.unrealengine.com/que...nce-issue.html

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