I've seen variations of this thread around, but haven't come across the following case:
I'd like to execute a custom event in my level blueprint script from my game blueprint. I've had no issue implementing interfaces where the two can communicate, however when i create a variable to hold the reference to the level script, (which would allow me to access the desired custom event), i can't save the script because of an external reference.
to achieve this with an interface, the only way i can think of is to create a listener in the tick function of the level script that will switch based on whatever game blueprint condition it is listening for, however this seems inefficient.
what would be the proper way of achieving this result?
I'd like to execute a custom event in my level blueprint script from my game blueprint. I've had no issue implementing interfaces where the two can communicate, however when i create a variable to hold the reference to the level script, (which would allow me to access the desired custom event), i can't save the script because of an external reference.
to achieve this with an interface, the only way i can think of is to create a listener in the tick function of the level script that will switch based on whatever game blueprint condition it is listening for, however this seems inefficient.
what would be the proper way of achieving this result?
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