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Verlet integration via Blueprint (rope) NEED HELP

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    Verlet integration via Blueprint (rope) NEED HELP

    Im trying to recreate CableComponent using splines, plus since im not a good programmer, im making it with blueprints only
    Here is what i've got:
    Click image for larger version

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    Right now its working not rly good, coz there are some strange things going on - when im fixing first and last points, instead of making perfect arc my "rope" is shrinking to one side mostly.
    And as u can see there are different behaviors of the "rope" when im fixing first or last points.
    I think the problem is in my constraints solver algorithm. If someone could take a look at my blueprint, i would be rly glad

    Here is my blueprint:
    https://drive.google.com/file/d/0B3l...ew?usp=sharing
    YouTube channel - http://www.youtube.com/user/kmskazka/videos
    Den of Evil - https://forums.unrealengine.com/show...uation-project
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