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binding umg buttons to input keys

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    #16
    I did a shortcut key feature using the answer I gave on this question

    https://answers.unrealengine.com/que...shortcuts.html

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      #17
      I'm curious Rudy, is there a way to get this to work with an Action Mapping rather than a specific key? That way we could get it to be more multi-input friendly. In my case I'm using this setup to close the widget (menu) with the same key you use to open it (esc) but if I could use an action mapping, then it would work with the gamepad.
      -TorQueMoD
      www.torquemod.com

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        #18
        Right now my approach is to bounce the inputs off the controller through event dispatchers(My top level widget hooks into controller dispatches to receive notification of different actions). I feel like maybe I'm doing this a crazy way. Maybe.

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          #19
          I find excellent soluiton.Thanks to Mathew Wadstein https://www.youtube.com/watch?v=HguI4RPURYc

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